Building a strong team
A strong team needs jobs, not simply rarity.
| Slot | Job | Good qualities |
|---|---|---|
| Lead | Starts safely and controls tempo | Speed, status, reliable move |
| Physical attacker | Breaks low-Defense targets | High Attack, strong same-type move |
| Special attacker | Breaks physical walls | High Special Attack and coverage |
| Defensive pivot | Absorbs dangerous hits | Resistances, recovery, useful status |
| Speed control | Prevents sweeps | Very high Speed, paralysis or priority |
| Flexible counter | Fixes the team’s worst matchup | Coverage or immunity the other five lack |
Practical rules
- Avoid stacking three or more Pokémon weak to the same common type.
- Give each attacker at least one same-type move and one coverage move.
- Match Mints, vitamins and held items to the Pokémon’s actual role.
- Train a catcher separately: controlled damage plus sleep/paralysis is worth more than raw power when hunting rares.
- Legendaries are powerful, but a balanced trained team usually performs better than six unplanned legendary captures.